From the course: Houdini: Particles
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Particle result: Cache particles - Houdini Tutorial
From the course: Houdini: Particles
Particle result: Cache particles
- [Instructor] Now that we've built everything inside the particle sim network, now we're gonna go inside the particle result network, and this is the node that got automatically created that we renamed and recolored, and this has a dop IO that brings in the results of the particle system. You can see that it's connected to that dot network and it's connected to some nodes in there. Okay, so what I'm gonna do, again, you can see if we open this up, there are ways you can save and load to file directly from this node. I like to set up my own file cache nodes. So I'll set up a file cache. I'm gonna call this DYN particles 01. You usually use a three letter prefix on the caches, whether it's dynamics or geometry or what have you. I'm gonna make that a bright yellow. I'm gonna hit the P key, and I'm just gonna change some of the naming here. This is the string Houdini uses to name the caches, and I'm gonna use this. I'm gonna use GEO slash dollar sign OS slash dollar sign OS and then…
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Contents
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Display options2m 16s
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(Locked)
Scene overview2m 32s
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(Locked)
Create particle sim4m 8s
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(Locked)
Modify POP Source node2m 38s
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(Locked)
Add POP Color and POP Wind4m 20s
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(Locked)
Add POP Sprite3m 44s
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(Locked)
Particle result: Cache particles4m 23s
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(Locked)
Create pscale4m 31s
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(Locked)
Create alpha3m 15s
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(Locked)
Create color2m 41s
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(Locked)
Final prep3m 55s
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(Locked)
Shader overview2m 35s
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