From the course: Houdini: Particles
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Particle source object overview - Houdini Tutorial
From the course: Houdini: Particles
Particle source object overview
- [Instructor] Now we'll take a look inside this particle source geometry object I've provided for you. So with this project unlike some of the other ones where we were basically deriving points off existing moving geometry, with this one, here let me do a ghost other object, so we can see. We've got our little kind of volcano-y structure. And I basically just created a circle, scattered some points on it, defined some up and normal vectors with a little attribute expression sop here and then I'm going to visualize those so you can see what's going on. I'm gonna turn on normals, I'm gonna hit d to go to our visualizers and turn on our up vectors. Now I'm gonna turn off ghost all objects. Okay so you can see that we just have ups going up and normals pointing in one direction. I created a little point stop that just rotates these around randomly so we have normals and ups that are perpendicular to each other but that are just rotated around. Because we're gonna be instancing geometry…
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Contents
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Scene overview1m 1s
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Particle source object overview2m 4s
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Create particle sim1m 17s
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(Locked)
POP Source nodes1m 51s
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(Locked)
POP Wind: Down2m 8s
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(Locked)
POP Wind: Noise1m 36s
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(Locked)
POP Drag: Random1m 40s
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(Locked)
POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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(Locked)
Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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(Locked)
Final render2m 20s
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