- Building the materials
- Blending the materials
- Adding interactivity
- Adding logos, text, and surface choices
- Setting up the environment
- Rendering the visualization
Skill Level Intermediate
- [Joel] Hello, and welcome to our Product Visualization in Substance Designer course. My name is Joel Bradley, and I am looking forward to taking you through this really interesting look at how we might go about using Substance Designer for our product visualization, beginning with the creation of the materials that we want to add to our product surface, specifically metal, plastic, and a mix of materials for the upper pat of the geometry and a generic rubber for the base.
We will look at baking out data maps that we can use to place these materials on specific areas of our product, where we will use a very powerful blend material mode in Designer to help accomplish this. One of the reasons why we might want to create our product visualizations inside Designer is the fact that a client or/and user can be given the ability to change the look of the product on the fly. So, we will also cover how we would go about exposing parameters in each of the materials so that the client can do just that.
Making the product look good is also going to be important, and so, making sure that the 3-D view in Designer looks good will be key. As will the setting up of camera, exposure, and view port effects, all of which will be looked at. As well as having an interactive option though, it may well be that our client wants us to produce high quality, still renders of the product as well, and so, we will also cover how to go about using the iRray render engine in order to do just that.