From the course: Building a Note-Taking App for iOS 11 with Swift

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Issues in cross-platform development

Issues in cross-platform development

From the course: Building a Note-Taking App for iOS 11 with Swift

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Issues in cross-platform development

- [Instructor] When you're developing a cross-platform application, there are some issues that you need to consider. First off, let's talk about some goals that we have when we're creating cross-platform apps. We want the same app to be on multiple operating systems with the same experience, the same artwork, et cetera, we want to receive the best performance on each platform, and we want the broadest access to device features. We also want direct support from the vendor. That's why we're using Xcode to develop our application and we're also using Swift. Some other options include wrapping web pages as native apps. Services that do this are PhoneGap and Sencha. In these services, you can build a user interface with web-standard languages like HTML, CSS, or JavaScript. And then you can distribute cross-platform applications with only having the right one code base. You also have cross-platform game development tools like Unity, Unreal Engine and GameSalad among many others. With these,…

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