Maya is one of the world’s leading 3D animation, modeling, simulation, and rendering software packages. Get the essential knowledge of Maya you need for animation, environment modeling, motion graphics, virtual reality, and character creation.
Discover advanced Maya features.
Practice your Maya skills through project-based courses.
Create animations, environments, motion graphics, and characters.
Learn to create high-quality 3D models and animations in Maya 2020. Learn core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow.
4h 46m • COURSE
Maya: Advanced Modeling with Andy Beane
Learn about advanced techniques and tools that can help you approach modeling nearly any shape in Maya with confidence.
4h 58m • COURSE
Maya: Rendering in Arnold 6 with Aaron F. Ross
The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using the powerful tools in Arnold 6.
4h 14m • COURSE
Maya: Render Setup System with George Maestri
Learn how to use the Render Setup window and the Light Editor to create faster, more dynamic renders in Maya.
37m 32s • COURSE
Maya: Advanced Materials with Aaron F. Ross
Maya is an industry leader in 3D materials and shaders. In this course, learn how to create convincing physically based materials in Maya.
2h 10m • COURSE
Maya: Shader Networks with Aaron F. Ross
Learn to create complex materials and shader networks in Maya, the industry leader in 3D materials and shaders.
2h 40m • COURSE
Maya: Character Rigging with George Maestri
Learn how to rig a character from scratch in Maya. Discover how to create joints and controls for effective animation.
2h 53m • COURSE
Maya: Facial Rigging with George Maestri
Learn how to rig facial features for natural movement and expression. Discover how to use blend shapes, joints, constraints, skinning, and more tools for character rigging in Maya.
2h 31m • COURSE
Maya: Bifrost Extension with Aaron F. Ross
Learn how to program procedural effects and simulate atmospheres using the Bifrost Extension, which holds incredible potential for 3D tool building and production.
1h 45m • COURSE
You'll master Maya skills with these experts
George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Andy Beane is an animation artist who has been teaching and working professionally since 2002.
Andy currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California.
His production experience includes a children's television show pilot with Xzault Studio, Korn's "Coming Undone" music video, and Barnyard from Paramount Pictures. He wrote the book 3D Animation Essentials and curriculum for the Autodesk Animation Academy 2010, and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has worked on product visualization renderings for Zounds and is the producer for the preproduction of the children's ebook Every Walrus Can Fly. He has a BFA in art from Morehead State University in Kentucky and a MFA in computer animation from the Academy of Art University in San Francisco.
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.