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Topology and the simulation results

Topology and the simulation results - nCloth Tutorial

From the course: Learning nCloth

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Topology and the simulation results

- [Narrator] We've just been looking at some reference material and we've just seen that there's many different type of dynamic subject and different things and different information. So we can see that there is some objects that look like rubber that bend but not too much and in a very soft way. As much as we have very, very scene objects that have a lot of, a lot of detail and that can bend very precisely and can have so many very precise forms. So how can we really model the MASH? Why we should really model MASH in one way or another depending of the reason we need because. In previous video we've seen that we can control that but the first thing that we need to is to model a MASH and to use that as a simulation object and it will affect a lot so let's look at how we should model object and how actually the modeling as well is affecting simulation. So we can start with a very simple testing as usual and we can just create a plane. So let's create the ground like that and we can…

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