From the course: Learning nCloth

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nCloth: Let's talk collisions

nCloth: Let's talk collisions - nCloth Tutorial

From the course: Learning nCloth

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nCloth: Let's talk collisions

- [Instructor] By default, 3D doesn't take any volume in consideration. You can have collisions on objects going to each other, and that's a very, very important (mumbles) issue in computer graphics or in any graphics, because if you have any one drawing, and see you see object going to each other, or when line not going to other lines, well that doesn't make things very credible, and even if we create magic thing, they have to feel real, it's not about making real thing, but it's about making things feel real. So, in 3D, as we can see, if we have a cube like that, well you see the cube is in the plane, and that's not very real, and I can move the cube, and the cube can go through the plane, and, having this stuff happening, every time we see it, we know that this cube is empty, and we know that this plane doesn't exist. So how (mumbles) simulation can help us to do that? And what other kind of control we have (mumbles) actually? To manage this concept of collision, and this concept…

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