From the course: Learning nCloth

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nCloth: Scaling relation

nCloth: Scaling relation - nCloth Tutorial

From the course: Learning nCloth

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nCloth: Scaling relation

- [Narrator] We've just seen how a cloth object is deformed and how it can maintain its structure and how it's moving in the world and how it can collide as well. But here in this video I really have to share something very important with you, which is how you will make all those piece of clothes kind of behaving together in a (mumbles) way. And the other thing is that we know that we are assimilating polygons, but the polygons are very different and we can have a very tiny object with many polygons because we need a lot of detail to show what this tiny object is. As much as we can have huge object that are very simple because they are very simple surfaces, so they will have very few polygons. But as we've seen in cloth dynamics, everything is based on the polygons, on the vertex, so the more your vertex, the more there will be springs and then we have to have a look at how nCloth deal with that and how we can deal with that and let's try to understand how in nCloth actually apply…

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